Difference between revisions of "Bathe in light (talent)"
From Tales of Maj'Eyal
(Updated to 1.7.4) |
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| − | {{ | + | {{Ability box |
| + | |name=Bathe in Light | ||
|image=Bathe in light.png | |image=Bathe in light.png | ||
| − | + | |category_type={{ct|Celestial}} | |
| − | |category_type= | + | |category={{c|Light}} |
| − | |category= | + | |game_version=1.7.4 |
| − | | | + | |require={{TalentReq/SpellsReq2}} |
| − | + | |cost=Gain 20 Positive | |
| − | | | + | |cooldown=20 |
| − | |cost= | + | |range=0 |
| − | |cooldown= | + | |use_speed=Spell |
| − | |use_speed= | + | |desc= |
| − | |desc=A magical zone of Sunlight appears around you, healing all within radius | + | A magical zone of Sunlight appears around you, healing and shielding all within a radius of 2 for 0.75 * {{ctspd|4|80}} per turn and increasing healing effects on everyone within by Heal Amount / (Heal Amount + 50). The effect lasts for {{cts|4|7}} turns. |
| − | + | ||
| − | The amount healed will increase with the Magic stat}} | + | Existing damage shields will be added to instead of overwritten and have their duration set to 2 if it isn't higher. |
| + | |||
| + | If the same shield is refreshed 20 times it will become unstable and explode, removing it. | ||
| + | |||
| + | It also lights up the affected zone. | ||
| + | |||
| + | The amount healed will increase with the Magic stat | ||
| + | }} | ||
Latest revision as of 06:54, 14 October 2021
| Bathe in Light | ||
| ||
| Game Version | 1.7.4 | |
|---|---|---|
| Category Type | Celestial | |
| Category | Light | |
| Requirements | Lvl (4,5,6,7,8) Mag (20,22,24,26,28) | |
| Use Mode | Activated | |
| Cost | Gain 20 Positive | |
| Range | Melee/Personal | |
| Cooldown | 20 | |
| Travel Speed | Instantaneous | |
| Use Speed | Spell | |
| Description | A magical zone of Sunlight appears around you, healing and shielding all within a radius of 2 for 0.75 * [4]80cTSpD per turn and increasing healing effects on everyone within by Heal Amount / (Heal Amount + 50). The effect lasts for 4–7cTS turns.
Existing damage shields will be added to instead of overwritten and have their duration set to 2 if it isn't higher. If the same shield is refreshed 20 times it will become unstable and explode, removing it. It also lights up the affected zone. The amount healed will increase with the Magic stat | |
| Availability | - | |
