Difference between revisions of "Refit golem (talent)"

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(no los needed (and probably no range restriction))
 
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{{Ability_box
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{{Ability box
 
|image=Refit golem.png
 
|image=Refit golem.png
|name=Refit golem
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|name=Refit Golem
|category_type=[[Spell (category type)|Spell]]
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|category_type={{ct|Spell}}
|category=[[Golemancy (category)|Golemancy]]
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|category={{c|Golemancy}}
 
|require={{TalentReq/SpellsReq1}}
 
|require={{TalentReq/SpellsReq1}}
|use_mode=Activated
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|cost=10 Mana
|cost=10 [[Mana]]
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|cooldown=20
 
|cooldown=20
|desc=Interact with your golem!
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|desc=
*If it is destroyed, you will take some time to reconstruct it (this takes 15 alchemist gems).
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Take care of your golem:
*If it is alive but hurt, you will be able to repair it for X (takes 2 alchemist gems). Spellpower, alchemist gem and Golem Power talent all influence the healing done.
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*If it is alive and unhurt, you can rename it, or adjust its equipment or gems.
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*If it is destroyed, you will spend some time to reconstruct it. This will take 15 alchemist gems and 20 turns to complete. Your golem will be brought back with 1/3 of its maximum life.
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*If it is alive but hurt, you will be able to repair it with 2 alchemist gems for (44 + {{ctl|20%|0.8|3.3%}} * Golem Max Life + {{ctspd|15|550}}) life.
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:The repair amount scales with your {{t|Golem Power}} talent level, and uses an effective spellpower equal to the average of your spellpower and the gem's spellpower (20/35/50/65/70 per tier).
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''Notes:
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* You will learn this talent automatically upon learning {{t|Golem Power}}.
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* The healing of an active golem does not need line of sight.
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''
 
}}
 
}}

Latest revision as of 22:47, 6 August 2024

Refit Golem
Refit golem.png
Game Version -
Category Type Spell
Category Golemancy
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 10 Mana
Range Melee/Personal
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Take care of your golem:
  • If it is destroyed, you will spend some time to reconstruct it. This will take 15 alchemist gems and 20 turns to complete. Your golem will be brought back with 1/3 of its maximum life.
  • If it is alive but hurt, you will be able to repair it with 2 alchemist gems for (44 + 0.8–3.3%cTL:20% * Golem Max Life + [15]550cTSpD) life.
The repair amount scales with your Golem Power talent level, and uses an effective spellpower equal to the average of your spellpower and the gem's spellpower (20/35/50/65/70 per tier).

Notes:

  • You will learn this talent automatically upon learning Golem Power.
  • The healing of an active golem does not need line of sight.