Difference between revisions of "Sun flare (talent)"

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(Updated talent)
m (Fixed resistance formula.)
 
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{{Ability_box
 
{{Ability_box
 +
|name=Sun Flare
 
|image=Sun flare.png
 
|image=Sun flare.png
|name=Sun flare
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|game_version=1.7.4
|category_type=[[Celestial (category type)|Celestial]]
+
|category_type={{ct|Celestial}}
 
|category={{c|Sunlight}}
 
|category={{c|Sunlight}}
 
|require={{TalentReq/DiviReq2}}
 
|require={{TalentReq/DiviReq2}}
|use_mode=Activated
+
|cost=30 Positive
|cost=-15 Positive
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|cooldown=12
|cooldown=22
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|use_speed=Spell
 
|desc=
 
|desc=
Invokes the Sun to cause a flare within radius {{cts|2.5|4.5}}, blinding your foes for {{cts|4|8}} turns and lighting up your immediate area in a radius of (2 * {{cts|2.5|4.5}}).
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Invokes the Sun to cause a flare within radius {{cts|2.5|4.5}} (max 8), blinding your foes for 4 turns and lighting up the area (for the same radius and duration).
  
At level 3 it will also do {{ctspd|4|80}} light damage within radius {{cts|2.5|4.5}}.
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All enemies effected will take {{ctspd|10|250}} light damage.
  
The damage done will increase with your Spellpower.
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At talent level 3 you gain {{ctspd|15|50}}% light, darkness, and fire resistance for 4 turns.
 +
 
 +
The damage done and resistances will increase with your Spellpower.
 
}}
 
}}

Latest revision as of 03:57, 28 February 2023

Sun Flare
Sun flare.png
Game Version 1.7.4
Category Type Celestial
Category Sunlight
Requirements Level (4,5,6,7,8) Magic (20,22,24,26,28)
Use Mode Activated
Cost 30 Positive
Range Melee/Personal
Cooldown 12
Travel Speed Instantaneous
Use Speed Spell
Description Invokes the Sun to cause a flare within radius 2.5–4.5cTS (max 8), blinding your foes for 4 turns and lighting up the area (for the same radius and duration).

All enemies effected will take [10]250cTSpD light damage.

At talent level 3 you gain [15]50cTSpD% light, darkness, and fire resistance for 4 turns.

The damage done and resistances will increase with your Spellpower.