Difference between revisions of "Reabsorb (talent)"
From Tales of Maj'Eyal
(Updated talent) |
(notes on (bad) interaction with infusion runes) |
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{{Ability box | {{Ability box | ||
− | | | + | |game_version=1.7.6 |
|name=Reabsorb | |name=Reabsorb | ||
+ | |image=Reabsorb.png | ||
|category_type={{ct|Wild-Gift}} | |category_type={{ct|Wild-Gift}} | ||
|category={{c|Ooze}} | |category={{c|Ooze}} | ||
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|cost=10 Equilibrium | |cost=10 Equilibrium | ||
|cooldown=15 | |cooldown=15 | ||
+ | |use_speed=Mind | ||
|desc= | |desc= | ||
− | You randomly merge with an adjacent bloated ooze, granting you 40% all damage resistance for {{cts|4|8}} turns. | + | You randomly merge with an adjacent bloated ooze, granting you 40% all damage resistance for {{cts|4|8}} turns. (See notes below for side-effects by wild infusions). |
This process releases a burst of antimagic, dealing {{ctmd|15|200}} Manaburn damage in radius 3. | This process releases a burst of antimagic, dealing {{ctmd|15|200}} Manaburn damage in radius 3. | ||
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The damage, duration and Equilibrium restoration increase with your Mindpower. | The damage, duration and Equilibrium restoration increase with your Mindpower. | ||
+ | |||
}} | }} | ||
+ | |||
+ | Notes: | ||
+ | * The 40% damage resistance will be overwritten by the corresponding (often weaker) resistance from [[Inscription#Common_Infusions|wild infusions]]. |
Latest revision as of 14:15, 25 August 2024
Reabsorb | ||
Game Version | 1.7.6 | |
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Category Type | Wild-Gift | |
Category | Ooze | |
Requirements | Level (4,5,6,7,8) Willpower (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 10 Equilibrium | |
Range | Melee/Personal | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Mind | |
Description | You randomly merge with an adjacent bloated ooze, granting you 40% all damage resistance for 4–8cTS turns. (See notes below for side-effects by wild infusions).
This process releases a burst of antimagic, dealing [15]200cTMD Manaburn damage in radius 3. This talent allows you to restore (0.2 + [0]1.4cTMD) Equilibrium per turn while Mitosis is active. The damage, duration and Equilibrium restoration increase with your Mindpower. |
Notes:
- The 40% damage resistance will be overwritten by the corresponding (often weaker) resistance from wild infusions.