Difference between revisions of "Life"

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(Minor rewrite. Moved information on life rating here.)
m (A mistake in the formula (see below it the right one))
 
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Life is the most important [[resource]] in the game.  It represents your physical well-being.  You lose life when you are hit by attacks (weapons, spells, traps, etc.). You will die if your life drops below 0 unless are under the influence of effects such as a [[inscriptions|Heroism Infusion]], allowing you to temporarily persist with negative life.
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'''Life''' represents your physical well-being in game, and you will die if it drops below 0 unless you are under the influence of effects such as a [[inscriptions|Heroism Infusion]], which allows you to temporarily persist with negative life.
  
Most characters regenerate Life each turn.  The amount of life regenerated can be modified equipment, and talents such as {{t|Fast Metabolism}}. [[inscriptions|Regeneration Infusions]] can greatly boost Life regeneration for a short time as well.
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===Player===
  
Larger amounts of life can be restored with various healing talents such as {{t|Healing Light}} and {{t|Nature's Touch}}.  Many of these do not function on [[undead]] characters however.
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Most characters will naturally regenerate life each turn.  The amount of life regenerated can be modified by equipment, as well as talents such as {{t|Fast Metabolism}}. [[inscriptions|Regeneration Infusions]] can greatly boost life regeneration for a short time as well. The rate of life regeneration accelerates each turn while resting. Under the default keybinding, you can begin resting by pressing the '''r''' key. Larger amounts of life can be restored with various healing talents such as {{t|Healing Light}} and {{t|Nature's Touch}}.  Many of these do not function on [[undead]] characters however.
  
The rate of life regeneration accelerates each turn while resting (pressing the '''r''' key in the default bindings).
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Your maximum life will increase by '''Life Rating''' * (1.1+(current_level/40)) each time you gain a level.<sup>From Actor.lua</sup>
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You will gain 4 life for each point you have in [[Constitution]], including temporary points from gear or talents.
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Your '''Life Rating''' is determined by your [[race]] and [[class]]. For example, a Dwarf Berserker has a Life Rating of 12 (Dwarf) + Berserker (3) = 15.  When going up to level 5, your life will increase by: 15 * (1.1+(5/40)) = 18.375.
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The expected maximum life of a level 50 character will be:
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'''Expected Max Life = Base Life from Class + (85.75 * Life Rating)''' ... plus your points from [[Constitution]]
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Note: 85.75 comes from the sum of the series (1.1 + n/40) for n=2->50
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===NPC===
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NPCs have life in the same way, by using the Life Rating function from above. Additionally, NPCs have a 'rank' value which determines how much their life scales. This is reflected by in-game difficulty of NPCs. Regular NPCs are rank 1. Bosses are rank 4.
  
On easy/normal/nightmare difficulties, your maximum life will increase by ((1.1 + Level / 40) * '''Life Rating''') each time you gain a level, with a ±50% random factor applied to the '''Life Rating'''. The base '''Life Rating''' is 10, upon which class and race modifiers are applied. If the random factor is ignored, the expected maximum life of a level 50 character will be:
 
  
Expected Max Life = Base Life from Class and Race + 119 + 86 * '''Life Rating'''
 
  
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
 
[[Category:Resources]]
 
[[Category:Resources]]

Latest revision as of 16:24, 30 November 2017

Life represents your physical well-being in game, and you will die if it drops below 0 unless you are under the influence of effects such as a Heroism Infusion, which allows you to temporarily persist with negative life.

Player

Most characters will naturally regenerate life each turn. The amount of life regenerated can be modified by equipment, as well as talents such as Fast Metabolism. Regeneration Infusions can greatly boost life regeneration for a short time as well. The rate of life regeneration accelerates each turn while resting. Under the default keybinding, you can begin resting by pressing the r key. Larger amounts of life can be restored with various healing talents such as Healing Light and Nature's Touch. Many of these do not function on undead characters however.

Your maximum life will increase by Life Rating * (1.1+(current_level/40)) each time you gain a level.From Actor.lua You will gain 4 life for each point you have in Constitution, including temporary points from gear or talents.

Your Life Rating is determined by your race and class. For example, a Dwarf Berserker has a Life Rating of 12 (Dwarf) + Berserker (3) = 15. When going up to level 5, your life will increase by: 15 * (1.1+(5/40)) = 18.375.

The expected maximum life of a level 50 character will be:

Expected Max Life = Base Life from Class + (85.75 * Life Rating) ... plus your points from Constitution

Note: 85.75 comes from the sum of the series (1.1 + n/40) for n=2->50

NPC

NPCs have life in the same way, by using the Life Rating function from above. Additionally, NPCs have a 'rank' value which determines how much their life scales. This is reflected by in-game difficulty of NPCs. Regular NPCs are rank 1. Bosses are rank 4.