Difference between revisions of "Arcane might (talent)"
From Tales of Maj'Eyal
(Created talent) |
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{{Ability box | {{Ability box | ||
+ | |game_version=1.5.10 | ||
|image=Arcane might.png | |image=Arcane might.png | ||
|name=Arcane Might | |name=Arcane Might | ||
Line 8: | Line 9: | ||
|desc= | |desc= | ||
You have learned to harness your latent arcane powers, channeling them through your weapon. | You have learned to harness your latent arcane powers, channeling them through your weapon. | ||
− | + | This has the following effects: | |
− | Equipped weapons are treated as having an additional 50% Magic modifier. | + | Equipped weapons are treated as having an additional 50% Magic modifier;<br> |
+ | Your raw Physical Power is increased by 100% of your raw Spellpower;<br> | ||
+ | Your physical critical chance is increased by 25% of your bonus spell critical chance. | ||
}} | }} |
Latest revision as of 04:40, 30 November 2018
Arcane Might | ||
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Game Version | 1.5.10 | |
---|---|---|
Category Type | Prodigies | |
Category | Magic | |
Requirements | Magic 50 | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | You have learned to harness your latent arcane powers, channeling them through your weapon.
This has the following effects:
Equipped weapons are treated as having an additional 50% Magic modifier; |