Difference between revisions of "Flash bang trap (talent)"
From Tales of Maj'Eyal
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|category_type={{ct|Cunning}} | |category_type={{ct|Cunning}} | ||
|category={{c|Trapping}} | |category={{c|Trapping}} | ||
| − | |require=Rescue lost merchant from the [[Trapped!]] quest<br />Purchase trap from | + | |require=Rescue lost merchant from the [[Trapped!]] quest<br />Purchase trap from rescued merchant for 3,000 gold in [[Last Hope]] |
|cooldown=12 | |cooldown=12 | ||
|cost=12 Stamina | |cost=12 Stamina | ||
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All foes caught inside take (20 + {{css|Cun|0.167|1.667}} * Trap Power) physical damage. | All foes caught inside take (20 + {{css|Cun|0.167|1.667}} * Trap Power) physical damage. | ||
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Trap Power is determined by your raw talent level in {{t|Trap Mastery}}. | Trap Power is determined by your raw talent level in {{t|Trap Mastery}}. | ||
| − | + | The trap will last for a duration of (5 + {{t|Trap Mastery}} Level) turns or until it is triggered. | |
| + | |||
| + | High level {{t|Lure}} can trigger this trap. | ||
}} | }} | ||
Latest revision as of 23:50, 8 September 2014
| Flash Bang Trap | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Cunning | |
| Category | Trapping | |
| Requirements | Rescue lost merchant from the Trapped! quest Purchase trap from rescued merchant for 3,000 gold in Last Hope | |
| Use Mode | Activated | |
| Cost | 12 Stamina | |
| Range | Trap Range | |
| Cooldown | 12 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | Lay a trap that explodes in a radius of 2, blinding or dazing anything caught inside for 2.5–4.5cTS turns.
All foes caught inside take (20 + 0.167–1.667cSS:Cun * Trap Power) physical damage. Trap Power is determined by your raw talent level in Trap Mastery. The trap will last for a duration of (5 + Trap Mastery Level) turns or until it is triggered. High level Lure can trigger this trap. | |
