Difference between revisions of "Chronomancy (category)"
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− | {{:Precognition (talent)}}{{:Foresight (talent)}}{{:Contingency (talent)}}{{: | + | {{:Precognition (talent)}}{{:Foresight (talent)}}{{:Contingency (talent)}}{{:See the threads (talent)}} |
<noinclude>[[Category:Category]]</noinclude> | <noinclude>[[Category:Category]]</noinclude> |
Latest revision as of 23:45, 6 March 2016
Precognition | ||
Game Version | 1.7.4 | |
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Category Type | Chronomancy | |
Category | Chronomancy | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Activated | |
Cost | 10 Paradox | |
Range | 2–14cTS + 10 | |
Cooldown | 20 | |
Travel Speed | Instantaneous | |
Use Speed | Spell | |
Description | You peer into the future, sensing creatures and traps in a radius of 2–14cTS + 10 for 2–10cTS turns.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight bonuses) while Precognition is active. |
Foresight | ||
Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Chronomancy | |
Requirements | Level (4,5,6,7,8) Magic (20,22,24,26,28) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Gain [10]50cTStD:Mag defense and [2]10%cTStD:Mag chance to shrug off critical hits.
If you have Precognition or See the Threads active these bonuses will be added to those effects, granting additional defense and chance to shrug off critical hits. These bonuses scale with your Magic stat. |
Contingency | ||
Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Chronomancy | |
Requirements | Level (8,9,10,11,12) Magic (28,30,32,34,36) | |
Use Mode | Sustained | |
Cost | 36 Paradox | |
Range | melee/personal | |
Cooldown | 50 | |
Travel Speed | instantaneous | |
Use Speed | Spell | |
Description | Choose an activatable spell that affects only you and does not require a target. When you take damage that reduces your life below 25–45%cTS:60% the spell will automatically cast.
This spell will cast even if it is currently on cooldown, will not consume a turn or resources, and uses the talent level of Contingency or its own, whichever is lower. This effect can only occur once every 50 turns Needs verification and takes place after the damage is resolved. |
See the Threads | ||
Game Version | 1.4.5 | |
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Category Type | Chronomancy | |
Category | Chronomancy | |
Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
Use Mode | Activated | |
Cost | 24 Paradox | |
Range | Melee/Personal | |
Cooldown | 50 | |
Travel Speed | Instantaneous | |
Use Speed | Activated | |
Description | You peer into three possible futures, allowing you to explore each for 4–16cTS turns. When the effect expires, you'll choose which of the three futures becomes your present.
If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. |