Difference between revisions of "Stealth (Gameplay)"

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m (Breaking Stealth)
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* Attacking
 
* Attacking
 
* Using offensive talents
 
* Using offensive talents
* Laying traps (unless you have trap launcher level 5 effective level (4 points invested))
+
* Laying traps (unless you have trap launcher level 5 effective level (4 points invested if at 1.3 mastery))
 
* Using totems/wands/etc
 
* Using totems/wands/etc
  

Revision as of 06:16, 5 September 2016

This article has not been updated and may contain old or bad information.


This is an in depth article on how Stealth_(talent) and Stealth_(category) works.

What does stealth do

TODO: Explanation what it does for the player.

States

  • Unstealthed
  • Stealthed
  • Stealthed but Detected (by some)

How Detection works

  • TODO: In depth explanation of how things detect you

Armor's influence

Heightened Senses Only armor on your "body" influences your armor. This means one point in Armour Training(talent) is great as it enables metal helms, boots and gloves if you happen to go past it.

Breaking Stealth

Here is a list of things that will break stealth (many of them defensive):

  • Activating shields
  • Attacking
  • Using offensive talents
  • Laying traps (unless you have trap launcher level 5 effective level (4 points invested if at 1.3 mastery))
  • Using totems/wands/etc

Things that does not break stealth

Here is a list of things that does not break stealth (some of them counter-intuitive):

  • Opening doors