Difference between revisions of "Kaltor's Shop"

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(Created page with "{{Zone| name = Kaltor's Shop| floors = 1| min_level = 13| max_level = 25| min_ilevel = 3| max_ilevel = 3| width = 50| height = 50| guardian= Kaltor}} Kaltor runs a shop h...")
 
(updated to note that the wall can't be tunneled through as of version 1.5.10)
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Kaltor runs a shop here with a good number of quality items. None of the NPCs start hostile to you. Kaltor also has a ton of stuff in chests lying around, but it's well-guarded. You can choose a dialogue option to start a fight with him; if you defeat him you'll get the key to the chests.  
 
Kaltor runs a shop here with a good number of quality items. None of the NPCs start hostile to you. Kaltor also has a ton of stuff in chests lying around, but it's well-guarded. You can choose a dialogue option to start a fight with him; if you defeat him you'll get the key to the chests.  
  
There is also a training room on the southern wall after you enter, behind a locked door. It's the same as the training room in the [[Sher'Tul Fortress]] of the main campaign. As of the this writing, you can bypass the locked door by tunneling through the wall. This will not agro the guards.
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There is also a training room on the southern wall after you enter, behind a locked door. It's the same as the training room in the [[Sher'Tul Fortress]] of the main campaign. As of this writing (ToME version 1.5.10), you can no longer bypass the locked door by tunneling through the wall, as there are no diggable tiles. This previously did not aggro the guards.

Revision as of 07:49, 8 October 2018

Kaltor's Shop
Boss Kaltor
Floors 1
Level Range 13 to 25
Item Level Range 3 to 3
Size 50x50
Zone Effect none

Kaltor runs a shop here with a good number of quality items. None of the NPCs start hostile to you. Kaltor also has a ton of stuff in chests lying around, but it's well-guarded. You can choose a dialogue option to start a fight with him; if you defeat him you'll get the key to the chests.

There is also a training room on the southern wall after you enter, behind a locked door. It's the same as the training room in the Sher'Tul Fortress of the main campaign. As of this writing (ToME version 1.5.10), you can no longer bypass the locked door by tunneling through the wall, as there are no diggable tiles. This previously did not aggro the guards.