Difference between revisions of "Items"

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(Weapons)
(Item Color: yay colors)
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* white - base items with no [[ego]] modifiers
 
* white - base items with no [[ego]] modifiers
* light green - one or two lesser ego modifiers
+
* <span style="font-weight: bold; color: #00FF80;">light green</span> - one or two lesser ego modifiers
* blue - one greater or one greater and one lesser ego modifier
+
* <span style="font-weight: bold; color: #0080FF;">blue</span> - one greater or one greater and one lesser ego modifier
* violet - two greater ego modifiers
+
* <span style="font-weight: bold; color: #8d55ff;">violet</span> - two greater ego modifiers
* pink - dropped by rare monsters
+
* <span style="font-weight: bold; color: #FA8072;">pink</span> - dropped by rare monsters
* orange - random artifacts
+
* <span style="font-weight: bold; color: #FF7700;">orange</span> - random artifacts
* yellow - standard [[Artifact]]s
+
* <span style="font-weight: bold; color: #FFD700;">yellow</span> - standard [[Artifact]]s

Revision as of 04:10, 14 March 2016

Items may be found on the ground, dropped by monsters, gained from quests, or bought from stores

Types of Items

Items are divided into different types, that usually fits into specific slots of characters.

Most items are ranked into tiers.

Weapons

Two-handed Main-hand only? May wield in offhand? Stat requirement Uses stat for damage:
Battleaxes Yes (Two handed) - Strength 120% Strength
Greatswords Yes (Two handed) - Strength 120% Strength
Greatmauls Yes (Two handed) - Strength 120% Strength
Staffs Yes (Two handed) - Magic 80% Magic
Tridents Yes (Two handed) - Strength 120% Strength
One-handed Main-hand only? May wield in offhand? Stat requirement Uses stat:
Waraxe Yes No Strength 100% Strength
Longsword Yes No Strength 100% Strength
Mace Yes No Strength 100% Strength
Daggers No Yes Dexterity 45% Strength 45% Dexterity
Whips No Yes Dexterity 100% Dexterity
Mindstars No Yes Willpower Varies depending on tier and Psiblades talent level
Ranged Main-hand only? May wield in offhand? Stat requirement Uses stat:
Bows Yes No Dexterity Use ammo stat
Slings Yes No Dexterity Use ammo stat
Misc Main-hand only? May wield in offhand? Stat requirement Uses stat:
Quivers No No Dexterity 70% Strength 50% Strength
Pouches No No Dexterity 70% Dexterity 50% Cunning

Armour

Armour generally increases your survivability.

  • Body
  • Head
  • Belt
  • Feet
  • Cloak

Misc

  • Quiver
  • Tool
  • Lite
  • Rings
  • Amulet

Inscriptions

Inscriptions are activated abilities available to all characters, which provide general purpose help for the character. They include healing, removal of bad status effects, shielding from damage, increased visibility in dark areas, increased movement speed, teleportation, and elemental damage attacks.

See the full Inscriptions page for more information.

Plot Items

Transmogrification Chest

The Transmogrification Chest is a plot/utility artifact.

Description: This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.

The Transmogrification Chest can be first obtained by killing Bill the Stone Troll in the 4th level of the Trollmire, and then it is unlocked as a starting item for all future characters.

Once obtained, any new items are automatically placed into the chest, where they do not count toward current encumbrance. When changing a level (forced) or at any time, the chest may be invoked to destroy the items inside, and return gold; more powerful items produce more gold. Items inside the chest may also be transferred to regular inventory, where they will count against your encumbrance, but are also available for use.


Power Source

All items are crafted by someone, or something. A power source is the source of an item's power. In most cases, an item's power source does not impact gameplay, but there are some exceptions to this:

  • Being Anti-magic prevents you from using Arcane powered items.
  • Wearing arcane disrupting items will randomly cause any talent with the is a spell property to fail. This includes runes and sustained talents. The chance of failure is 10% per material level of the item. Items without a material level will be treated as if they were level 1.
  • Solipsists' Psychometry.

There are 7 different power sources:

  • Powered by arcane forces - Associated with mages
  • Infused by nature - Natural forces, originating from the land itself
  • Infused by arcane disrupting forces - Items made by Anti-magic groups, like the Ziguranth
  • Crafted by a master: - Crafted by smiths and similar people without any association to magic or nature
  • Infused by psionic forces - Natural forces that have evolved to keep up with magic
  • Powered by unknown forces - Mysterious or Otherworldly forces
  • Powered by steamtech - Steam powered! (introduced in Embers of Rage)

Item Color

There are 7 different item colors:

  • white - base items with no ego modifiers
  • light green - one or two lesser ego modifiers
  • blue - one greater or one greater and one lesser ego modifier
  • violet - two greater ego modifiers
  • pink - dropped by rare monsters
  • orange - random artifacts
  • yellow - standard Artifacts