Difference between revisions of "Lacerating strikes (talent)"

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|use_speed:Standard
 
|use_speed:Standard
 
|desc=
 
|desc=
Your melee and ranged attacks have a 18% chance to inflict a deep disabling wound inflicting an additional 75% of the damage dealt as a bleed over 10 turns, as well as causing the target to lose 9% of a turn (up to once per turn).
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Your melee and ranged attacks have a {{cTL|50%|15|35%}} chance to inflict a deep disabling wound inflicting an additional 75% of the damage dealt as a bleed over 10 turns, as well as causing the target to lose {{cTL|25%|8|15%}} of a turn (up to once per turn).
 
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Revision as of 05:16, 10 April 2017

Lacerating strikes
Lacerating strikes 2017.png
Game Version 1.5.2
Category Type Cunning
Category Scoundrel
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description Your melee and ranged attacks have a 15–35%cTL:50% chance to inflict a deep disabling wound inflicting an additional 75% of the damage dealt as a bleed over 10 turns, as well as causing the target to lose 8–15%cTL:25% of a turn (up to once per turn).