Difference between revisions of "Pin down (talent)"
From Tales of Maj'Eyal
								
												
				| Line 12: | Line 12: | ||
| |use_speed=Archery | |use_speed=Archery | ||
| |desc= | |desc= | ||
| − | You fire a shot for  | + | You fire a shot for {{cTWD|100|140}} damage that attempts to pin your target to the ground for {{cTS|2.5|5}} turns, as well as giving your next Steady Shot or Shoot 100% increased chance to critically hit and mark (regardless of whether the pin succeeds).<br> | 
| This shot has a 20% chance to mark the target.<br> | This shot has a 20% chance to mark the target.<br> | ||
| The chance to pin increases with your Accuracy. | The chance to pin increases with your Accuracy. | ||
| }} | }} | ||
Latest revision as of 02:56, 10 April 2017
| Pin Down | ||
|   | ||
| Game Version | 1.5.2 | |
|---|---|---|
| Category Type | Technique | |
| Category | Archery Training | |
| Requirements | Lvl (4,5,6,7,8) Dex (20,22,24,26,28) | |
| Use Mode | Activated | |
| Cost | 10 Stamina | |
| Range | Archery Range | |
| Cooldown | 9 | |
| Travel Speed | Instantaneous | |
| Use Speed | Archery | |
| Description | You fire a shot for 100–140cTWD damage that attempts to pin your target to the ground for 2.5–5cTS turns, as well as giving your next Steady Shot or Shoot 100% increased chance to critically hit and mark (regardless of whether the pin succeeds). This shot has a 20% chance to mark the target. | |


