Difference between revisions of "Sentinel (talent)"

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|range=Archery Range
 
|range=Archery Range
 
|cost=25 Stamina
 
|cost=25 Stamina
|cooldown=12
+
|cooldown=13-Talent Level
 
|travel_speed=Instantaneous
 
|travel_speed=Instantaneous
 
|use_speed=Weapon
 
|use_speed=Weapon
 
|desc=
 
|desc=
 
You take close notice of the target for the next 5 turns. If they attempt to use a non-instant talent you react with incredible speed, firing a shot dealing 25% damage that causes the talent to fail and go on cooldown.<br>
 
You take close notice of the target for the next 5 turns. If they attempt to use a non-instant talent you react with incredible speed, firing a shot dealing 25% damage that causes the talent to fail and go on cooldown.<br>
This shot is instant, cannot miss, and puts 1 other talent(s) on cooldown for 1 turn(s).
+
This shot is instant, cannot miss, and puts {{cTS|1|4.5}} other talent(s) on cooldown for {{cTS|1|3.5}} turn(s).
 
}}
 
}}

Latest revision as of 06:27, 10 April 2017

Sentinel
Sentinel.png
Game Version 1.5.2
Category Type Technique
Category Reflexes
Requirements Lvl (8,9,10,11,12) Dex (28,30,32,34,36)
Use Mode Activated
Cost 25 Stamina
Range Archery Range
Cooldown 13-Talent Level
Travel Speed Instantaneous
Use Speed Weapon
Description You take close notice of the target for the next 5 turns. If they attempt to use a non-instant talent you react with incredible speed, firing a shot dealing 25% damage that causes the talent to fail and go on cooldown.

This shot is instant, cannot miss, and puts 1–4.5cTS other talent(s) on cooldown for 1–3.5cTS turn(s).