Difference between revisions of "Pacification hex (talent)"

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{{Ability_box|image=Pacification hex.png|name=Pacification hex|category_type=[[Corruption (category type)|Corruption]]|category=[[Hexes (category)|Hexes]]|desc=Hexes your target, dazing it and everything in a 2 radius ball around it for 3 turns, and giving X% chance to daze affected targets again each turn for 20 turns. The chance will increase with your Spellpower.}}
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{{Ability box
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|image=Pacification hex.png
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|name=Pacification Hex
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|category_type={{ct|Corruption}}
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|category={{c|Hexes}}
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|require={{TalentReq/CorrsReq1}}
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|cooldown=20
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|cost=30
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|range=10
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|desc=
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Hexes your target, dazing it and everything in a 2 radius ball around it for 3 turns, and giving a chance to daze affected targets again each turn for 20 turns.
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The chance to daze is {{cl|{{ctspd|30|50}}|100%|0|0|36.8%|36.8}}.
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The chance will increase with your Spellpower.
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}}

Revision as of 04:44, 23 August 2014

Pacification Hex
Pacification hex.png
Game Version -
Category Type Corruption
Category Hexes
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Activated
Cost 30
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed -
Description Hexes your target, dazing it and everything in a 2 radius ball around it for 3 turns, and giving a chance to daze affected targets again each turn for 20 turns.

The chance to daze is 0–36.8%cL:100% as [30]50cTSpD varies from 0–36.8.

The chance will increase with your Spellpower.