Difference between revisions of "Born into magic (talent)"
From Tales of Maj'Eyal
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{{Ability box | {{Ability box | ||
− | |game_version=1. | + | |game_version=1.7.6 |
|image=Born_into_magic_2017.png | |image=Born_into_magic_2017.png | ||
|name=Born Into Magic | |name=Born Into Magic | ||
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|require={{TalentReq/RacialReq3}} | |require={{TalentReq/RacialReq3}} | ||
|use_mode=Passive | |use_mode=Passive | ||
− | |cooldown={{ctl|0| | + | |cooldown={{ctl|0|15|5}} |
|desc= | |desc= | ||
Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being. | Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being. |
Latest revision as of 17:10, 28 August 2023
Born Into Magic | ||
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Game Version | 1.7.6 | |
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Category Type | Race | |
Category | Higher | |
Requirements | Level (16,17,18,19,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | 15–5cTL:0 | |
Travel Speed | - | |
Use Speed | - | |
Description | Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being.
Increase spell save by 5–35cTS:0.75P and arcane resistance by 7–25%cTS. Also, when you cast a spell dealing damage, you gain a 20% bonus to the damage type for 5 turns. (This effect has a cooldown.) |