Difference between revisions of "Vargh Redemption"
From Tales of Maj'Eyal
SpectreForce (Talk | contribs) |
ScienceBall (Talk | contribs) (The tidal wave isn't the same as the Tidal Wave talent, so give details on what it does.) |
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Maximum air capacity +50 | Maximum air capacity +50 | ||
| − | |abilities=It can be used to summon a {{ | + | |abilities=<br> |
| + | It can be used to summon a radius 3.8 tidal wave that expands slowly over 7 turns,<br> | ||
| + | dealing {{CSS|Wil|15|40}} damage each turn (half {{cold}}, half {{physical}}),<br> | ||
| + | knocking opponents back (checks spellpower vs. physical save),<br> | ||
| + | and halving their stun resistance, costing 60 power out of 60. | ||
|description=''This azure ring seems to be always moist to the touch.'' | |description=''This azure ring seems to be always moist to the touch.'' | ||
}} | }} | ||
Revision as of 14:19, 16 November 2022
| Vargh Redemption | |||||||
|---|---|---|---|---|---|---|---|
| (no image) | Un-ID'ed name | sea-blue ring | |||||
| Type | Ring | ||||||
| Power source | Nature | ||||||
| Requirement | - | ||||||
| Rarity | Level range | Cost | Tier | ||||
| 150 | 10-20 | 500 | 2 | ||||
| Combat statistics | |||||||
| Base Power | Uses Stat | Damage Type | APR | Critical | Armor | Defense | Fatigue |
| - | - | - | - | - | - | - | - |
| Modifiers | |||||||
| Damage On Hit | Changes Damage | Damage Conversion | Damage When Wearer Hit | ||||
| - | +15% Cold | - | - | ||||
| Movement Speed | Maximum Encumbrance | Maximum Life | Healing Mod | ||||
| - | - | - | - | ||||
| Changes Resistances | Changes Resistances Penetration | ||||||
| 10% Nature / 25% Cold | - | ||||||
| Changes Immunities | - | ||||||
| Changes Stats | +6 Con / +4 Wil
Maximum mana/psi/stamina +20 Maximum air capacity +50 | ||||||
| Abilities | It can be used to summon a radius 3.8 tidal wave that expands slowly over 7 turns, | ||||||
| Description | This azure ring seems to be always moist to the touch. | ||||||