Difference between revisions of "Stat"
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Draknodred (Talk | contribs) (Created page with "Category:Stats Category:Game Mechanics Stats (statistics) are the 6 primary attributes shared by every character, as well as Luck: Strength Dexterity [[Consti...") |
Draknodred (Talk | contribs) |
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[[Category:Stats]] [[Category:Game Mechanics]] | [[Category:Stats]] [[Category:Game Mechanics]] | ||
− | Stats (statistics) are the | + | Stats (statistics) are the primary attributes shared by every character: |
− | [[Strength]] | + | *[[Strength]] |
− | [[Dexterity]] | + | *[[Dexterity]] |
− | [[Constitution]] | + | *[[Constitution]] |
− | [[Magic]] | + | *[[Magic]] |
− | [[Willpower]] | + | *[[Willpower]] |
− | [[Cunning]] | + | *[[Cunning]] |
− | [[Luck]] | + | *[[Luck]] |
You are given 3 points to distribute amongst the six attributes per level, though you may raise them in other ways too, such as quest rewards. Most talents and many runes and infusions have a modifier attached to them that corresponds to one of these stats. As the stat rises, so does the effectiveness of the talent or item. | You are given 3 points to distribute amongst the six attributes per level, though you may raise them in other ways too, such as quest rewards. Most talents and many runes and infusions have a modifier attached to them that corresponds to one of these stats. As the stat rises, so does the effectiveness of the talent or item. |
Revision as of 04:55, 25 March 2013
Stats (statistics) are the primary attributes shared by every character:
You are given 3 points to distribute amongst the six attributes per level, though you may raise them in other ways too, such as quest rewards. Most talents and many runes and infusions have a modifier attached to them that corresponds to one of these stats. As the stat rises, so does the effectiveness of the talent or item.
Many talents require a certain attribute level to be able to learn them. Also, a lot of equipment requires a certain stat level to be worn.
Physical combat damage is partially determined by these attributes as well (depending on the weapon(s) being used). Look for the "Uses stats:" line on the weapon to see which stats govern its effectiveness.