Difference between revisions of "Command Line Arguments"
From Tales of Maj'Eyal
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− | The <code>t-engine</code> executable supports several command-line arguments. | + | The <code>t-engine</code> executable supports several command-line (CLI) arguments. |
{| class="wikitable" | {| class="wikitable" | ||
! Argument !! Effect | ! Argument !! Effect | ||
|- | |- | ||
− | | -M''module'' || Automatically load and run ''module'' instead of going to the boot menu. | + | | -M''module'' || Automatically load and run the chosen ''module'' instead of going to the boot menu. The module name is based on the ''short_name'' in the module's ''init.lua'' file |
|- | |- | ||
| -u''name'' || Use ''name'' for the character name instead of prompting, and either load that character's saved game or create a new game with that name. | | -u''name'' || Use ''name'' for the character name instead of prompting, and either load that character's saved game or create a new game with that name. |
Latest revision as of 19:14, 9 January 2021
ToME Version: | 1.7.2 |
The t-engine
executable supports several command-line (CLI) arguments.
Argument | Effect |
---|---|
-Mmodule | Automatically load and run the chosen module instead of going to the boot menu. The module name is based on the short_name in the module's init.lua file |
-uname | Use name for the character name instead of prompting, and either load that character's saved game or create a new game with that name. |
-n | Force creating a new game, overwriting any previous saved game for the given character name |
-Eargs | Passes extra arguments to the game module (?) |
--xpos x | Create the game window at the given X coordinate |
--ypos y | Create the game window at the given Y coordinate |
--flush‑stdout | Write to te4_log.txt immediately instead of buffering output. This facilitates debugging but can slow T-Engine4 down.
|
--no-debug | Disables most output to te4_log.txt
|
--safe-mode | Disables many graphical effects and reverts to minimal screen size and graphics settings |
--home path | Use the given directory instead of your default operating system home directory. T-Engine's settings and saved games will be saved in a subdirectory under this home directory, as described here. For example, this can be used to set up a separate directory for developing modules, with cheat enabled and with less "stuff" so it loads faster, without interfering with your regular ToME saved games. |
--no-steam | Disable Steam integration |