Difference between revisions of "Corona (talent)"
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| − | {{Ability_box|image=Corona.png|name=Corona|category_type=[[Celestial (category type)|Celestial]]|category=[[Eclipse (category)|Eclipse]]|desc=Each time one of your spells criticals, you project a bolt of light or shadow at up to | + | {{Ability_box |
| + | |image=Corona.png | ||
| + | |name=Corona | ||
| + | |category_type=[[Celestial (category type)|Celestial]] | ||
| + | |category=[[Eclipse (category)|Eclipse]] | ||
| + | |require=Level: (8, 9, 10, 11, 12) | ||
| + | (28, 30, 32, 34, 36) Mag | ||
| + | |use_mode=Sustained | ||
| + | |cost=10 Positive 10 Negative | ||
| + | |cooldown=30 | ||
| + | |travel_speed=300% of base | ||
| + | |use_speed=1 turn | ||
| + | |desc=Each time one of your spells criticals, you project a bolt of light or shadow at up to (floor(talent_level)) targets within radius 6, doing (15-70) light damage or (15-70) darkness damage per bolt. This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2. The damage scales with your Spellpower.}} | ||
Revision as of 00:52, 20 June 2013
| Corona | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Celestial | |
| Category | Eclipse | |
| Requirements | Level: (8, 9, 10, 11, 12)
(28, 30, 32, 34, 36) Mag | |
| Use Mode | Sustained | |
| Cost | 10 Positive 10 Negative | |
| Range | Melee/Personal | |
| Cooldown | 30 | |
| Travel Speed | 300% of base | |
| Use Speed | 1 turn | |
| Description | Each time one of your spells criticals, you project a bolt of light or shadow at up to (floor(talent_level)) targets within radius 6, doing (15-70) light damage or (15-70) darkness damage per bolt. This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2. The damage scales with your Spellpower. | |
| Availability | - | |
