Difference between revisions of "Glyphs (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Created page)
 
(Fixed stat req)
 
Line 5: Line 5:
 
|category = {{c|Glyphs}}
 
|category = {{c|Glyphs}}
 
|game_version = 1.7.4
 
|game_version = 1.7.4
|require = {{TalentReq/DiviReq1}}
+
|require = {{TalentReq/DiviReqHigh1}}
 
|use_mode = Sustained
 
|use_mode = Sustained
 
|range = 10
 
|range = 10

Latest revision as of 22:07, 11 October 2021

Glyphs
Glyphs.png
Game Version 1.7.4
Category Type Celestial
Category Glyphs
Requirements Level (10,11,12,13,14) Magic (22,24,26,28,30)
Use Mode Sustained
Cost 5 Positive and 5 Negative
Range 10
Cooldown 5
Travel Speed Instantaneous
Use Speed Spell
Description When one of your spells goes critical, you bind glyphs in radius 1 centered on a random target in range 10 at the cost of 5 positive and 5 negative energy.

Glyphs last for 2–5cTL:6 turns and cause various effects when an enemy enters their grid.

Glyphs will only spawn on enemies that aren't adjacent to an existing glyph.

This can only happen every 4 game turns.

Glyph effects will scale with your Spellpower.

Available glyphs are:

Glyph of Sunlight: Bind sunlight into a glyph. When triggered it will release a brilliant light, dealing light damage if you know Glyphs of Fury, and healing you for [1]100cTSpD (no crit).

Glyph of Moonlight: Bind moonlight into a glyph. When triggered it will release a fatiguing darkness, dealing darkness damage if you know Glyphs of Fury, and reducing the foes damage dealt by [40]80cTSpD% for 2 turns.

Glyph of Twilight: Bind twilight into a glyph. When triggered it will release a burst of twilight, dealing light and darkness damage if you know Glyphs of Fury, and knocking the foe back 1 tile.