Difference between revisions of "Meditation (talent)"

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(Updated to 1.7.4)
(Also reduces the summons damage, not just PC's)
 
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While meditating, your equilibrium decreases by (2 + {{ctmd|20|120}} / 10) per turn, your Mental Save is increased by (5 + {{ctmd|10|40}}), and your healing factor increases by (5 + {{ctmd|12|30}})%.
 
While meditating, your equilibrium decreases by (2 + {{ctmd|20|120}} / 10) per turn, your Mental Save is increased by (5 + {{ctmd|10|40}}), and your healing factor increases by (5 + {{ctmd|12|30}})%.
  
Your deep meditation does not, however, let you deal damage correctly, reducing your damage done by 50%.
+
Your deep meditation does not let you deal damage correctly, reducing the damage you and your summons deal by 50%.
  
 
Also, any time you are resting (even with Meditation not sustained) you enter a simple meditative state that lets you regenerate {{cts|0.5|2.5|0.75}} equilibrium per turn.
 
Also, any time you are resting (even with Meditation not sustained) you enter a simple meditative state that lets you regenerate {{cts|0.5|2.5|0.75}} equilibrium per turn.

Latest revision as of 20:42, 14 March 2024

Meditation
Meditation.png
Game Version 1.7.4
Category Type Wild-Gift
Category Call of the Wild
Requirements Level (0,1,2,3,4) Willpower (12,14,16,18,20)
Use Mode Sustained
Cost -
Range 10
Cooldown 20
Travel Speed Instantaneous
Use Speed Instant
Description Meditate on your link with Nature.

While meditating, your equilibrium decreases by (2 + [20]120cTMD / 10) per turn, your Mental Save is increased by (5 + [10]40cTMD), and your healing factor increases by (5 + [12]30cTMD)%.

Your deep meditation does not let you deal damage correctly, reducing the damage you and your summons deal by 50%.

Also, any time you are resting (even with Meditation not sustained) you enter a simple meditative state that lets you regenerate 0.5–2.5cTS:0.75P equilibrium per turn.

The activated effects increase with your Mindpower.