Difference between revisions of "Grave (category)"

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(Created page with "{{:Will o' the wisp (talent)}}{{:Vampiric gift (talent)}}{{:Chill of the tomb (talent)}}{{:Cold flames (talent)}}<noinclude>Category:Category</noinclude>")
 
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{{:Will o' the wisp (talent)}}{{:Vampiric gift (talent)}}{{:Chill of the tomb (talent)}}{{:Cold flames (talent)}}<noinclude>[[Category:Category]]</noinclude>
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{{:Black ice (talent)}}{{:Chill of the tomb (talent)}}{{:Corpselight (talent)}}{{:Grave mistake (talent)}}
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<noinclude>[[Category:Category]]</noinclude>

Latest revision as of 00:18, 8 November 2020

Black Ice
Black Ice.png
Game Version 1.7.0
Category Type Spell
Category Grave
Requirements Lvl (0,1,2,3,4) Mag (12,14,16,18,20)
Use Mode Activated
Cost 7 Mana
Range 10
Cooldown 4
Travel Speed instantaneous
Use Speed Spell
Description Summon an icy spike directly on a foe, impaling it for [20]250cTSpD cold damage.

At level 5 it hits all foes in range 1 around the target. Any creature hit will take FLOOR(10–30cTS%} more damage from your necrotic minions for 3 turns. The damage will increase with your Spellpower.

Availability -


Chill of the Tomb
Chill of the tomb.png
Game Version 1.7.0
Category Type Spell
Category Grave
Requirements Lvl (4,5,6,7,8) Mag (20,22,24,26,28)
Use Mode Activated
Cost 30 Mana
Range 7
Cooldown 8
Travel Speed 400%
Use Speed Spell
Description Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing [28]280cTSpD cold damage in a radius of 2–6cTS.

Necrotic minions caught in the blast do not take damage but are instead coated with a thin layer of ice, reducing all damage they take by 5–25cTS for 4 turns. The damage will increase with your Spellpower.

Availability -


Corpselight
Corpselight.png
Game Version 1.7.0
Category Type Spell
Category Grave
Requirements Lvl (8,9,10,11,12) Mag (28,30,32,34,36)
Use Mode Activated
Cost 20 Mana & 1 SOUL (2 with Grave Mistake passive)
Range 7
Cooldown 15
Travel Speed Instantaneous
Use Speed Spell
Description You summon a corpselight that radiates cold for 7 turns in radius 3.

Every turn all foes inside take [30]400cTSpD/7 cold damage. Anytime you cast a spell inside your corpselight's area it grows by one stack, each stack giving +1 radius and +10% damage. The corpselight can gain at most FLOOR(3–7.5cTS) stacks and the radius will never extend beyond 10. If cast while under 1 life it spawns with 3 stacks. The damage will increase with your Spellpower.

Availability -


Grave Mistake
Grave Mistake.png
Game Version 1.7.0
Category Type Spell
Category Grave
Requirements Lvl (12,13,14,15,16) Mag (36,38,40,42,44)
Use Mode passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Upon expiring the corpselight implodes, pulling in all foes towards its center and dealing [40]250cTSpD cold damage.

The damage is increased by +10% per stack. The damage will increase with your Spellpower.


Learning this spell will make Corpselight cost two souls to use instead of one.

Availability -