Difference between revisions of "Aim (talent)"

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|require=Level: (4, 5, 6, 7, 8)
 
|require=Level: (4, 5, 6, 7, 8)
 
(20, 22, 24, 26, 28) Dex
 
(20, 22, 24, 26, 28) Dex
 +
|use_mode=sustained
 
|cost=20 Stamina
 
|cost=20 Stamina
 
|cooldown=8
 
|cooldown=8
 
|desc=You enter a calm, focused stance, increasing your Physical Power by (4 + talent_level * Dex * 0.1), Accuracy by (4 + talent_level * Dex * 0.1), Armour penetration by (3 + talent_level * Dex * 0.1), and critical chance by (7 + talent_level * Dex * 0.1)%, but reducing your firing speed by (talent_level * 5)% and making you unable to move.
 
|desc=You enter a calm, focused stance, increasing your Physical Power by (4 + talent_level * Dex * 0.1), Accuracy by (4 + talent_level * Dex * 0.1), Armour penetration by (3 + talent_level * Dex * 0.1), and critical chance by (7 + talent_level * Dex * 0.1)%, but reducing your firing speed by (talent_level * 5)% and making you unable to move.
 
The effects will increase with your Dexterity.}}
 
The effects will increase with your Dexterity.}}

Revision as of 08:38, 14 December 2013

Aim
Aim.png
Game Version -
Category Type Technique
Category Archery training
Requirements Level: (4, 5, 6, 7, 8)

(20, 22, 24, 26, 28) Dex

Use Mode sustained
Cost 20 Stamina
Range Melee/Personal
Cooldown 8
Travel Speed Instantaneous
Use Speed -
Description You enter a calm, focused stance, increasing your Physical Power by (4 + talent_level * Dex * 0.1), Accuracy by (4 + talent_level * Dex * 0.1), Armour penetration by (3 + talent_level * Dex * 0.1), and critical chance by (7 + talent_level * Dex * 0.1)%, but reducing your firing speed by (talent_level * 5)% and making you unable to move.

The effects will increase with your Dexterity.