Difference between revisions of "Weapon of light (talent)"
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|require=Level: (0, 1, 2, 3, 4) | |require=Level: (0, 1, 2, 3, 4) | ||
(12, 14, 16, 18, 20) Mag | (12, 14, 16, 18, 20) Mag | ||
+ | |use_mode=Sustained | ||
|cost=10 Positive | |cost=10 Positive | ||
|cooldown=10 | |cooldown=10 | ||
+ | |use_speed=1 turn | ||
|desc=Infuse your weapon with the power of the Sun, doing (7 + spellpower * 0.092 * talent_level) light damage at the cost of 3 positive energy for each blow dealt. | |desc=Infuse your weapon with the power of the Sun, doing (7 + spellpower * 0.092 * talent_level) light damage at the cost of 3 positive energy for each blow dealt. | ||
If you do not have enough positive energy, the sustain will have no effect. | If you do not have enough positive energy, the sustain will have no effect. | ||
The damage dealt will increase with your Spellpower.}} | The damage dealt will increase with your Spellpower.}} |
Revision as of 23:06, 19 June 2013
Weapon of light | ||
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Game Version | - | |
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Category Type | Celestial | |
Category | Combat | |
Requirements | Level: (0, 1, 2, 3, 4)
(12, 14, 16, 18, 20) Mag | |
Use Mode | Sustained | |
Cost | 10 Positive | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | Infuse your weapon with the power of the Sun, doing (7 + spellpower * 0.092 * talent_level) light damage at the cost of 3 positive energy for each blow dealt.
If you do not have enough positive energy, the sustain will have no effect. The damage dealt will increase with your Spellpower. |