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| − | [[Category:Game Mechanics]] [[Category:Resources]]
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| − | Equilibrium is the [[resources|resource]] used by the [[Wild-gift (category type)|Wild Gift]] talents, and represents how far the character is out of balance with Nature.  It is sometimes abbreviated "EQ".
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| − | Equilibrium starts at 0, and is raised by talent use; a high Equilibrium increases the chance of failure (if Equilibrium exceeds [[Willpower]], an attempt to use a Wild Gift talent may fizzle, causing the loss of a turn).  EQ does not naturally reduce itself over time, but it can be restored by:
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| − | * Walking on the wilderness map
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| − | * [[Meditation (talent)|Meditating]]
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| − | * [[Swallow (talent)|Swallowing]] enemies
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| − | * Being hit while [[Resolve (talent)|Resolve]] is active but [[Antimagic shield (talent)|Antimagic Shield]] is not
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| − | * Being hit while wearing various [[egos|equipment with on-hit EQ regeneration]]
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