Difference between revisions of "Defiling touch (talent)"
From Tales of Maj'Eyal
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|category_type=[[Cursed (category type)|Cursed]] | |category_type=[[Cursed (category type)|Cursed]] | ||
|category=[[Cursed aura (category)|Cursed aura]] | |category=[[Cursed aura (category)|Cursed aura]] | ||
− | |require= | + | |require={{Template:TalentReq/CursedLevReq1}} |
|use_mode=activated | |use_mode=activated | ||
|range=melee/personal | |range=melee/personal |
Revision as of 13:32, 24 June 2013
Defiling touch | ||
Game Version | - | |
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Category Type | Cursed | |
Category | Cursed aura | |
Requirements | Level (0,1,2,3,4) | |
Use Mode | activated | |
Cost | n/a | |
Range | melee/personal | |
Cooldown | 0 | |
Travel Speed | Instantaneous | |
Use Speed | instant | |
Description | Your defiling touch permeates everything around you, imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse. Multiple items with the same curse increase the power of those effects up to a maximum level of 5. Initially curses are harmful, but powerful benefits can be unlocked with multiple items and the Dark Gifts talent. At level 1 (raw talent) you gain the ability to curse weapons. At level 2 you gain the ability to curse body armor and cloaks. At level 3 you gain the ability to curse shields and helmets. At level 4 you gain the ability to curse gloves, boots and belts. At level 5 you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing.
The cursing happens automatically, the activated ability is the one you gain at talent level 5 to let you switch your 2 bonus curse levels. |