Difference between revisions of "Weapon of light (talent)"
From Tales of Maj'Eyal
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|category_type=[[Celestial (category type)|Celestial]] | |category_type=[[Celestial (category type)|Celestial]] | ||
|category=[[Combat (category)|Combat]] | |category=[[Combat (category)|Combat]] | ||
| − | |require= | + | |require={{Template:TalentReq/DiviReq1}} |
| − | + | ||
|use_mode=Sustained | |use_mode=Sustained | ||
|cost=10 Positive | |cost=10 Positive | ||
Revision as of 20:57, 24 June 2013
| Weapon of light | ||
| ||
| Game Version | - | |
|---|---|---|
| Category Type | Celestial | |
| Category | Combat | |
| Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
| Use Mode | Sustained | |
| Cost | 10 Positive | |
| Range | Melee/Personal | |
| Cooldown | 10 | |
| Travel Speed | Instantaneous | |
| Use Speed | 1 turn | |
| Description | Infuse your weapon with the power of the Sun, doing (7 + spellpower * 0.092 * talent_level) light damage at the cost of 3 positive energy for each blow dealt.
If you do not have enough positive energy, the sustain will have no effect. The damage dealt will increase with your Spellpower. | |
| Availability | - | |
