Difference between revisions of "Weapon of light (talent)"
From Tales of Maj'Eyal
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|category_type=[[Celestial (category type)|Celestial]] | |category_type=[[Celestial (category type)|Celestial]] | ||
|category=[[Combat (category)|Combat]] | |category=[[Combat (category)|Combat]] | ||
− | |require= | + | |require={{Template:TalentReq/DiviReq1}} |
− | + | ||
|use_mode=Sustained | |use_mode=Sustained | ||
|cost=10 Positive | |cost=10 Positive |
Revision as of 21:57, 24 June 2013
Weapon of light | ||
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Game Version | - | |
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Category Type | Celestial | |
Category | Combat | |
Requirements | Level (0,1,2,3,4) Magic (12,14,16,18,20) | |
Use Mode | Sustained | |
Cost | 10 Positive | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | 1 turn | |
Description | Infuse your weapon with the power of the Sun, doing (7 + spellpower * 0.092 * talent_level) light damage at the cost of 3 positive energy for each blow dealt.
If you do not have enough positive energy, the sustain will have no effect. The damage dealt will increase with your Spellpower. |