Difference between revisions of "Weapon of light (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
Line 4: Line 4:
 
|category_type=[[Celestial (category type)|Celestial]]
 
|category_type=[[Celestial (category type)|Celestial]]
 
|category=[[Combat (category)|Combat]]
 
|category=[[Combat (category)|Combat]]
|require=Level: (0, 1, 2, 3, 4)
+
|require={{Template:TalentReq/DiviReq1}}
(12, 14, 16, 18, 20) Mag
+
 
|use_mode=Sustained
 
|use_mode=Sustained
 
|cost=10 Positive
 
|cost=10 Positive

Revision as of 21:57, 24 June 2013

Weapon of light
Weapon of light.png
Game Version -
Category Type Celestial
Category Combat
Requirements Level (0,1,2,3,4) Magic (12,14,16,18,20)
Use Mode Sustained
Cost 10 Positive
Range Melee/Personal
Cooldown 10
Travel Speed Instantaneous
Use Speed 1 turn
Description Infuse your weapon with the power of the Sun, doing (7 + spellpower * 0.092 * talent_level) light damage at the cost of 3 positive energy for each blow dealt.

If you do not have enough positive energy, the sustain will have no effect.

The damage dealt will increase with your Spellpower.