Difference between revisions of "Unknown tunnels"
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The second level has a fixed layout with some rectangular rooms on a lighted, open level, with some NPCs (see below). You will find a merchant (nonhostile), the [[Assassin Lord]], and assorted rogue-type henchmen. This is the body of the [[Trapped!]] quest. | The second level has a fixed layout with some rectangular rooms on a lighted, open level, with some NPCs (see below). You will find a merchant (nonhostile), the [[Assassin Lord]], and assorted rogue-type henchmen. This is the body of the [[Trapped!]] quest. | ||
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+ | Of note is the presence of summoning traps, which when stepped on surrounds you with thieves. This can pose a significant danger for an unaware character, particularly if lightly armored or susceptible to sudden perforation. |
Revision as of 10:49, 19 February 2015
Unknown tunnels | |
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Boss | Assassin Lord |
Floors | 2 |
Level Range | 8 to 18 |
Item Level Range | 1 to 5 |
Size | 30x30 |
Zone Effect | none |
Zone Information
The Unknown Tunnels are hidden and do not appear on the map. Rather, they are keyed by a random encounter on the world map (in Maj'Eyal). You must be at least level 6 for this encounter to occur. The encounter text is:
- You find a hidden trap door, and hear cries for help from within...
Choosing to enter will put you on level 1 of the zone. The top level is a darkened maze of single-wide corridors, with no exit back to the surface, and only a single (randomly placed) exit leading downward.
The second level has a fixed layout with some rectangular rooms on a lighted, open level, with some NPCs (see below). You will find a merchant (nonhostile), the Assassin Lord, and assorted rogue-type henchmen. This is the body of the Trapped! quest.
Of note is the presence of summoning traps, which when stepped on surrounds you with thieves. This can pose a significant danger for an unaware character, particularly if lightly armored or susceptible to sudden perforation.