Difference between revisions of "Defensive throw (talent)"

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(Updated talent)
 
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|category_type=[[Technique (category type)|Technique]]
 
|category_type=[[Technique (category type)|Technique]]
 
|category=[[Unarmed discipline (category)|Unarmed discipline]]
 
|category=[[Unarmed discipline (category)|Unarmed discipline]]
|require=Level: (4, 5, 6, 7, 8)
+
|require={{TalentReq/TechsDexReq2}}
(20, 22, 24, 26, 28) Dexterity
+
|use_mode=Passive
|use_mode=passive
+
|desc=
|range=melee/personal
+
When you avoid a melee blow while unarmed, you may throw the target to the ground.
|cost=-
+
 
|cooldown=-
+
The chance to attempt a throw is {{CL|((5 + 0.05 * Cun) * Talent Level)|100%|0|0|50%|50}}.
|use_speed=-
+
 
|desc=When you avoid a melee blow, you have a X% chance to throw the target to the ground. If the throw lands, the target will take X damage and be dazed for 2 turns, or X damage and be stunned for 2 turns if the target is grappled. The chance of throwing increases with your Accuracy, and the damage will scale with your Physical Power.}}
+
If the throw lands, the target will take {{CTPD|5|50}} damage and be dazed for 2 turns, or {{CTPD|10|75}} damage and be stunned for 2 turns if the target is grappled.
 +
 
 +
The number of throws you may attempt each turn is {{CS|(Str + Dex - 20)|0|0|2.24|180}}.
 +
 
 +
The chance of a successful throw increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity.
 +
}}

Latest revision as of 01:19, 6 August 2014

Defensive throw
Defensive throw.png
Game Version -
Category Type Technique
Category Unarmed discipline
Requirements Lvl (4,5,6,7,8) Dex (20,22,24,26,28)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description When you avoid a melee blow while unarmed, you may throw the target to the ground.

The chance to attempt a throw is 0–50%cL:100% as ((5 + 0.05 * Cun) * Talent Level) varies from 0–50.

If the throw lands, the target will take [5]50cTPD damage and be dazed for 2 turns, or [10]75cTPD damage and be stunned for 2 turns if the target is grappled.

The number of throws you may attempt each turn is 0–2.24cS as (Str + Dex - 20) varies from 0–180.

The chance of a successful throw increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity.