Difference between revisions of "Lacerating strikes (talent)"

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(Updated talent)
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|category=[[Scoundrel (category)|Scoundrel]]
 
|category=[[Scoundrel (category)|Scoundrel]]
 
|require={{TalentReq/CunsReq1}}
 
|require={{TalentReq/CunsReq1}}
|use_mode=sustained
+
|use_mode=Sustained
|range=melee/personal
+
|desc=
|cost=-
+
Rend your foe with every attack you do. All attacks now have a {{ctl|100%|20|60%}} chance of inflicting an additional {{ctwd|15|35%}} of your attack's damage in Bleeding damage, divided over ten turns.
|cooldown=-
+
}}
|travel_speed=-
+
|use_speed=-
+
|desc=Rend your foe with every attack you do. All attacks now have a 10-75% chance (10+talent_level*10) of inflicting an additional 15-35% of your attack's damage in Bleeding damage, divided over ten turns.}}
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Revision as of 18:23, 6 August 2014

Lacerating strikes
Lacerating strikes.png
Game Version -
Category Type Cunning
Category Scoundrel
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description Rend your foe with every attack you do. All attacks now have a 20–60%cTL:100% chance of inflicting an additional 15–35%cTWD of your attack's damage in Bleeding damage, divided over ten turns.