Difference between revisions of "Command Line Arguments"
From Tales of Maj'Eyal
Nonsentient (Talk | contribs) m (used non-breaking hyphen to prevent line-wrap of arguments) |
|||
Line 16: | Line 16: | ||
| --ypos ''y'' || Create the game window at the given Y coordinate | | --ypos ''y'' || Create the game window at the given Y coordinate | ||
|- | |- | ||
− | | --flush | + | | --flush‑stdout || Write to <code>te4_log.txt</code> immediately instead of buffering output. This facilitates debugging but can slow T-Engine4 down. |
|- | |- | ||
| --no-debug || Disables most output to <code>te4_log.txt</code> | | --no-debug || Disables most output to <code>te4_log.txt</code> |
Revision as of 23:25, 28 December 2019
The t-engine
executable supports several command-line arguments.
Argument | Effect |
---|---|
-Mmodule | Automatically load and run module instead of going to the boot menu |
-uname | Use name for the character name instead of prompting, and either load that character's saved game or create a new game with that name. |
-n | Force creating a new game, overwriting any previous saved game for the given character name |
-Eargs | Passes extra arguments to the game module (?) |
--xpos x | Create the game window at the given X coordinate |
--ypos y | Create the game window at the given Y coordinate |
--flush‑stdout | Write to te4_log.txt immediately instead of buffering output. This facilitates debugging but can slow T-Engine4 down.
|
--no-debug | Disables most output to te4_log.txt
|
--safe-mode | Disables many graphical effects and reverts to minimal screen size and graphics settings |
--home path | Use the given directory instead of your default operating system home directory. T-Engine's settings and saved games will be saved in a subdirectory under this home directory, as described here. For example, this can be used to set up a separate directory for developing modules, with cheat enabled and with less "stuff" so it loads faster, without interfering with your regular ToME saved games. |