Difference between revisions of "Accuracy"
From Tales of Maj'Eyal
(Added link to "saves and to-hit") |
(Combat Accuracy has cTS scaling) |
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Line 4: | Line 4: | ||
The Accuracy formula is: | The Accuracy formula is: | ||
4 | 4 | ||
− | |||
+ ([[Dexterity]] - 10) * 1.00 | + ([[Dexterity]] - 10) * 1.00 | ||
+ [[Luck]] * 0.40 | + [[Luck]] * 0.40 | ||
+ | + Accuracy bonuses from {{t|Combat Accuracy}} | ||
+ Accuracy bonuses from equipment | + Accuracy bonuses from equipment | ||
+ Accuracy bonuses or penalties from [[effects]] | + Accuracy bonuses or penalties from [[effects]] | ||
Raw Accuracy is [[rescaled combat stats|rescaled]] to produce the final Accuracy value. | Raw Accuracy is [[rescaled combat stats|rescaled]] to produce the final Accuracy value. |
Revision as of 07:50, 15 August 2014
Accuracy determines your character's ability to land physical attacks. It is the counterpart of Defense. It uses the same mechanics as saving throws to determine if an attack hits.
The Accuracy formula is:
4 + (Dexterity - 10) * 1.00 + Luck * 0.40 + Accuracy bonuses from Combat Accuracy + Accuracy bonuses from equipment + Accuracy bonuses or penalties from effects
Raw Accuracy is rescaled to produce the final Accuracy value.