Difference between revisions of "Stealth (Gameplay)"
From Tales of Maj'Eyal
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This is an in depth article on how [[Stealth_(talent)]] and [[Stealth_(category)]] works. | This is an in depth article on how [[Stealth_(talent)]] and [[Stealth_(category)]] works. | ||
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+ | =What does stealth do= | ||
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+ | TODO: Explanation what it does for the player. | ||
=States= | =States= | ||
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=How Detection works= | =How Detection works= | ||
+ | * TODO: In depth explanation of how things detect you | ||
=Armor's influence= | =Armor's influence= |
Revision as of 10:41, 28 June 2014
This is an in depth article on how Stealth_(talent) and Stealth_(category) works.
Contents
What does stealth do
TODO: Explanation what it does for the player.
States
- Unstealthed
- Stealthed
- Stealthed but Detected (by some)
How Detection works
- TODO: In depth explanation of how things detect you
Armor's influence
Only armor on your "body" influences your armor. This means one point in Armor Training(talent) is great as it enables metal helms, boots and gloves if you happen to go past it.
Breaking Stealth
Here is a list of things that will break stealth (many of them defensive):
- Activating shields
- Attacking
- Using offensive talents
- Laying traps (unless you have trap launcher level 5 effective level (4 points invested))
- Using totems/wands/etc
Things that does not break stealth
Here is a list of things that does not break stealth (some of them counter-intuitive):
- Opening doors