Difference between revisions of "Maelstrom (talent)"

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Create a powerful maelstorm for X turns. Each turn, the maelstrom will pull in targets within a radius of X, and inflict X physical damage. This damage will distort affected targets, rendering them vulnerable to distortion effects for two turns. The damage will scale with your Mindpower.
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Create a powerful maelstorm for 5–9<sup>[[Scaling#cTS|cTS]]</sup> turns. Each turn, the maelstrom will pull in targets within a radius of (1 + Talent Level / 3) rounded up, to a maximum of 4, and inflict 10–50<sup>[[Scaling#cTMD|cTMD]]</sup> physical damage.<br />
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This damage will distort affected targets, decreasing physical resistance by (''number of talent points in Distortion tree'')% and rendering them vulnerable to distortion effects for two turns.<br />
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Investing in this talent will increase the physical resistance reduction from all of your distortion effects.<br />
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The damage will scale with your Mindpower.
  
''Note: The pull effect checks knockback resistance and cannot affect various pinned or immobilized targets.''
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''Note: The pull effect is checked against knockback resistance and cannot affect various pinned or immobilized targets.''
 
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Revision as of 16:50, 26 July 2014

Maelstrom
Maelstrom.png
Game Version -
Category Type Psionic
Category Distortion
Requirements Level (12,13,14,15,16) Willpower (36,38,40,42,44)
Use Mode Activated
Cost 30 Psi
Range 10
Cooldown 24
Travel Speed Instant
Use Speed 1
Description Create a powerful maelstorm for 5–9cTS turns. Each turn, the maelstrom will pull in targets within a radius of (1 + Talent Level / 3) rounded up, to a maximum of 4, and inflict 10–50cTMD physical damage.

This damage will distort affected targets, decreasing physical resistance by (number of talent points in Distortion tree)% and rendering them vulnerable to distortion effects for two turns.
Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
The damage will scale with your Mindpower.

Note: The pull effect is checked against knockback resistance and cannot affect various pinned or immobilized targets.