Difference between revisions of "Blood splash (talent)"
From Tales of Maj'Eyal
								
												
				|  (Fixed capitalization) |  (Updated talent) | ||
| Line 6: | Line 6: | ||
| |require={{TalentReq/CorrsReq4}} | |require={{TalentReq/CorrsReq4}} | ||
| |use_mode=Passive | |use_mode=Passive | ||
| − | |desc=Inflicting pain and death  | + | |desc= | 
| + | Inflicting pain and death invigorates you. | ||
| + | |||
| + | Each time you deal a critical strike you gain 10–50<sup>[[Scaling#cTS|cTS]]</sup> life (this effect can only happen once per turn). | ||
| + | |||
| + | Each time you kill a creature you gain 10–50<sup>[[Scaling#cTS|cTS]]</sup> life (this effect can only happen once per turn). | ||
| }} | }} | ||
Revision as of 16:48, 31 July 2014
| Blood splash | ||
| (no image) | ||
| Game Version | - | |
|---|---|---|
| Category Type | Corruption | |
| Category | Vile Life | |
| Requirements | Level (12,13,14,15,16) Magic (36,38,40,42,44) | |
| Use Mode | Passive | |
| Cost | - | |
| Range | - | |
| Cooldown | - | |
| Travel Speed | - | |
| Use Speed | - | |
| Description | Inflicting pain and death invigorates you. Each time you deal a critical strike you gain 10–50cTS life (this effect can only happen once per turn). Each time you kill a creature you gain 10–50cTS life (this effect can only happen once per turn). | |


