Difference between revisions of "Lacerating strikes (talent)"

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(Updated talent)
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{{Ability_box|image=Lacerating strikes.png|name=Lacerating strikes
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{{Ability_box
 +
|image=Lacerating strikes.png
 +
|name=Lacerating strikes
 +
|game_version=1.5.2
 
|category_type=[[Cunning (category type)|Cunning]]
 
|category_type=[[Cunning (category type)|Cunning]]
 
|category=[[Scoundrel (category)|Scoundrel]]
 
|category=[[Scoundrel (category)|Scoundrel]]
 
|require={{TalentReq/CunsReq1}}
 
|require={{TalentReq/CunsReq1}}
 
|use_mode=Sustained
 
|use_mode=Sustained
 +
|travel_speed:Instantaneous
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|use_speed:Standard
 
|desc=
 
|desc=
Rend your foe with every attack you do. All attacks now have a {{ctl|100%|20|60%}} chance of inflicting an additional {{ctwd|15|35%}} of your attack's damage in Bleeding damage, divided over ten turns.
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Your melee and ranged attacks have a 18% chance to inflict a deep disabling wound inflicting an additional 75% of the damage dealt as a bleed over 10 turns, as well as causing the target to lose 9% of a turn (up to once per turn).
 
}}
 
}}

Revision as of 20:51, 4 April 2017

Lacerating strikes
Lacerating strikes.png
Game Version 1.5.2
Category Type Cunning
Category Scoundrel
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Sustained
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description Your melee and ranged attacks have a 18% chance to inflict a deep disabling wound inflicting an additional 75% of the damage dealt as a bleed over 10 turns, as well as causing the target to lose 9% of a turn (up to once per turn).