Difference between revisions of "Accuracy"
From Tales of Maj'Eyal
(Combat Accuracy has cTS scaling) |
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
− | Accuracy determines your character's ability to land physical attacks. It is the counterpart of [[Defense]]. It uses [[Saves and To-Hit|the same mechanics as saving throws]] to determine if an attack hits. | + | Accuracy determines your character's ability to land physical attacks. It is the counterpart of [[Defense]]. It uses [[Saves and To-Hit|the same mechanics as saving throws]] to determine if an attack hits. When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your Accuracy will reduce the duration of the effect by 5%. |
The Accuracy formula is: | The Accuracy formula is: |
Revision as of 21:18, 3 March 2016
Accuracy determines your character's ability to land physical attacks. It is the counterpart of Defense. It uses the same mechanics as saving throws to determine if an attack hits. When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your Accuracy will reduce the duration of the effect by 5%.
The Accuracy formula is:
4 + (Dexterity - 10) * 1.00 + Luck * 0.40 + Accuracy bonuses from Combat Accuracy + Accuracy bonuses from equipment + Accuracy bonuses or penalties from effects
Raw Accuracy is rescaled to produce the final Accuracy value.