Difference between revisions of "Flexible combat (talent)"
From Tales of Maj'Eyal
(Dual wielding will not grant an extra chance to execute Flexible Combat.) |
(Added chaining chance) |
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Each time that you make a melee attack you have a 60% chance to execute an additional unarmed strike. | Each time that you make a melee attack you have a 60% chance to execute an additional unarmed strike. | ||
− | Learning this talent | + | Learning this talent allows you to see the combat stats on gloves. |
+ | |||
+ | Flexible Combat triggers a normal unarmed attack, which can in turn trigger Flexible Combat again. On average, each melee attack will therefore trigger Flexible Combat 1.5 times. | ||
Dual wielding will '''not''' grant an extra chance to execute Flexible Combat. | Dual wielding will '''not''' grant an extra chance to execute Flexible Combat. | ||
}} | }} |
Revision as of 00:47, 28 August 2014
Flexible Combat | ||
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Game Version | - | |
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Category Type | Prodigies | |
Category | Strength | |
Requirements | Strength 50 | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Each time that you make a melee attack you have a 60% chance to execute an additional unarmed strike.
Learning this talent allows you to see the combat stats on gloves. Flexible Combat triggers a normal unarmed attack, which can in turn trigger Flexible Combat again. On average, each melee attack will therefore trigger Flexible Combat 1.5 times. Dual wielding will not grant an extra chance to execute Flexible Combat. |