Difference between revisions of "Vile poisons (talent)"

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(Linked poisons)
(Added extra poisons. Fixed description.)
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*Level 4: {{t|Crippling Poison}}
 
*Level 4: {{t|Crippling Poison}}
 
*Level 5: {{t|Stoning Poison}}
 
*Level 5: {{t|Stoning Poison}}
 
New poisons can also be learned from special teachers in the world.
 
 
Also increases the effectiveness of your poisons by (20 * Talent Level)%. (The effect varies for each poison.)
 
  
 
Coating your weapons in poisons does not break stealth.
 
Coating your weapons in poisons does not break stealth.
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Every time you hit a creature with one of your weapons, you have a (20 + 5 * Talent Level)% chance to randomly apply one of your active poisons.
 
Every time you hit a creature with one of your weapons, you have a (20 + 5 * Talent Level)% chance to randomly apply one of your active poisons.
  
The chance to apply a poison lowers if the target is already poisoned.
+
If the target is already poisoned, the chance is divided by (1 + Number of Existing Poisons).
 +
 
 +
New poisons can also be learned from special teachers in the world:
 +
*{{t|Vulnerability Poison}}
 
}}
 
}}

Revision as of 07:58, 30 August 2014

Vile poisons
Vile poisons.png
Game Version -
Category Type Cunning
Category Poisons
Requirements Level (10,11,12,13,14) Cunning (22,24,26,28,30)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Learn how to coat your melee weapons, sling and bow ammo with poison. Each level, you will learn a new kind of poison:

Coating your weapons in poisons does not break stealth.

You may only have two poisons active at once.

Every time you hit a creature with one of your weapons, you have a (20 + 5 * Talent Level)% chance to randomly apply one of your active poisons.

If the target is already poisoned, the chance is divided by (1 + Number of Existing Poisons).

New poisons can also be learned from special teachers in the world: