Difference between revisions of "Trap mastery (talent)"
From Tales of Maj'Eyal
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(Added extra traps) |
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*Level 4: {{t|Disarming Trap}} | *Level 4: {{t|Disarming Trap}} | ||
*Level 5: {{t|Nightshade Trap}} | *Level 5: {{t|Nightshade Trap}} | ||
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This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm: | This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm: | ||
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If a trap is not triggered 80% of its stamina cost will be refunded when it expires. | If a trap is not triggered 80% of its stamina cost will be refunded when it expires. | ||
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+ | New Traps can also be learned from special teachers in the world: | ||
+ | *{{t|Flash Bang Trap}} | ||
+ | *{{t|Poison Gas Trap}} | ||
+ | *{{t|Gravitic Trap}} | ||
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Revision as of 07:23, 30 August 2014
Trap mastery | ||
Game Version | - | |
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Category Type | Cunning | |
Category | Trapping | |
Requirements | Level (0,1,2,3,4) Cun (12,14,16,18,20) | |
Use Mode | Passive | |
Cost | - | |
Range | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | Learn how to set up traps. You will learn new traps as follows:
This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm:
If a trap is not triggered 80% of its stamina cost will be refunded when it expires. New Traps can also be learned from special teachers in the world: |