Difference between revisions of "Trap mastery (talent)"

From Tales of Maj'Eyal
Jump to: navigation, search
(Fixed link)
(Added extra traps)
Line 14: Line 14:
 
*Level 4: {{t|Disarming Trap}}
 
*Level 4: {{t|Disarming Trap}}
 
*Level 5: {{t|Nightshade Trap}}
 
*Level 5: {{t|Nightshade Trap}}
 
[[Extra Traps|New traps]] can also be learned from special teachers in the world.
 
  
 
This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm:
 
This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm:
Line 24: Line 22:
  
 
If a trap is not triggered 80% of its stamina cost will be refunded when it expires.
 
If a trap is not triggered 80% of its stamina cost will be refunded when it expires.
 +
 +
New Traps can also be learned from special teachers in the world:
 +
*{{t|Flash Bang Trap}}
 +
*{{t|Poison Gas Trap}}
 +
*{{t|Gravitic Trap}}
 
}}
 
}}

Revision as of 07:23, 30 August 2014

Trap mastery
Trap mastery.png
Game Version -
Category Type Cunning
Category Trapping
Requirements Level (0,1,2,3,4) Cun (12,14,16,18,20)
Use Mode Passive
Cost -
Range -
Cooldown -
Travel Speed -
Use Speed -
Description Learn how to set up traps. You will learn new traps as follows:

This talent also increases the effectiveness of your traps and makes them more difficult to detect and disarm:

  • Trap Power: 20–100cTS:raw (effect of this varies between each trap)
  • Cunter Detection Power: 0–75cS as (0.15 * Cun * Talent Level) varies from 0–75
  • Counter Disarm Power: 1.25 times counter detection power

If a trap is not triggered 80% of its stamina cost will be refunded when it expires.

New Traps can also be learned from special teachers in the world: