Difference between revisions of "Lure (talent)"
From Tales of Maj'Eyal
(Added list of triggerable traps) |
|||
Line 2: | Line 2: | ||
|image=Lure.png | |image=Lure.png | ||
|name=Lure | |name=Lure | ||
+ | |game_version=1.5.2 | ||
|category_type=[[Cunning (category type)|Cunning]] | |category_type=[[Cunning (category type)|Cunning]] | ||
|category=[[Trapping (category)|Trapping]] | |category=[[Trapping (category)|Trapping]] | ||
|require={{TalentReq/CunsReq2}} | |require={{TalentReq/CunsReq2}} | ||
|use_mode=Activated | |use_mode=Activated | ||
− | |range={{CTS| | + | |range={{CTS|2|11}} |
|cost=15 Stamina | |cost=15 Stamina | ||
|cooldown=15 | |cooldown=15 | ||
+ | |travel_speed: instantaneous | ||
+ | |use_speed: Combat | ||
|desc= | |desc= | ||
− | + | Deploy a noisy lure that attracks all creatures within radius {{CTS|4|8||raw}} for {{CTS|5|9||raw}} turns. It has 20 life (based on your Cunning) and is very durable, with 11 armor and 66% resistance to non-physical damage. | |
− | At level 5, when the lure is destroyed, it will trigger | + | At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual trap descriptions to see if they are triggered). |
− | + | ||
− | + | ||
− | + | ||
Use of this talent will not break stealth. | Use of this talent will not break stealth. | ||
}} | }} |
Revision as of 06:23, 4 April 2017
Lure | ||
Game Version | 1.5.2 | |
---|---|---|
Category Type | Cunning | |
Category | Trapping | |
Requirements | Level (4,5,6,7,8) Cun (20,22,24,26,28) | |
Use Mode | Activated | |
Cost | 15 Stamina | |
Range | 2–11cTS | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | - | |
Description | Deploy a noisy lure that attracks all creatures within radius 4–8cTS for 5–9cTS turns. It has 20 life (based on your Cunning) and is very durable, with 11 armor and 66% resistance to non-physical damage.
At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual trap descriptions to see if they are triggered). Use of this talent will not break stealth. |