Difference between revisions of "Flame infusion (talent)"
From Tales of Maj'Eyal
								
												
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| In addition all fire damage you do is increased by {{cts|5|25%}}. | In addition all fire damage you do is increased by {{cts|5|25%}}. | ||
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| + | Only one of {{t|Flame Infusion}}, {{t|Frost Infusion}} and {{t|Acid Infusion}} can be active. | ||
| }} | }} | ||
Latest revision as of 08:28, 23 March 2016
| Flame Infusion | ||
|   | ||
| Game Version | - | |
|---|---|---|
| Category Type | Spell | |
| Category | Fire Alchemy | |
| Requirements | Lvl (0,1,2,3,4) Mag (12,14,16,18,20) | |
| Use Mode | Sustained | |
| Cost | 30 Mana | |
| Range | Melee/Personal | |
| Cooldown | 30 | |
| Travel Speed | Instantaneous | |
| Use Speed | - | |
| Description | When you throw your alchemist bombs, you infuse them with flames that burn for a few turns. In addition all fire damage you do is increased by 5–25%cTS. Only one of Flame Infusion, Frost Infusion and Acid Infusion can be active. | |


