Difference between revisions of "Template:Ability box/sandbox"
From Tales of Maj'Eyal
(why do I think this second switch is unnecessary) |
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! scope="col" width="100px" |Use Speed | ! scope="col" width="100px" |Use Speed | ||
− | | {{#if:{{{use_speed|}}}|{{#ifeq:{{{use_speed}}}|0|Instant|{{{use_speed}}} }}| | + | | {{#if:{{{use_speed|}}}|{{#ifeq:{{{use_speed}}}|0|Instant|{{{use_speed}}} }}|-}} |
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! scope="col" width="100px" valign="top" |Description | ! scope="col" width="100px" valign="top" |Description |
Revision as of 10:13, 29 February 2016
[[{{{name}}} (talent)|{{{name}}}]] | ||
(no image) | ||
Game Version | - | |
---|---|---|
Category Type | - | |
Category | - | |
Requirements | - | |
Use Mode | Activated | |
Range | Melee/Personal | |
Cost | - | |
Cooldown | - | |
Travel Speed | - | |
Use Speed | - | |
Description | - |
Template Documentation:
Use_mode
- If use_mode does not exist, defaults to 'Activated'.
Range
- If use_mode is 'passive' then output "-". Note: If use_mode is defined 'passive', any value for 'range' will never be displayed!
- If use_mode doesn't exist (which defaults to 'Activated', see above), then output:
- 'Melee/Personal' if range = 0 or 1;
- 'Melee/Personal' if range exists and isn't defined;
- the value of range if range exists and is defined.
Use_Speed
- If use_speed exists, and if use_speed=0, output 'Instant', otherwise output whatever use_speed is defined as.
- If use_speed doesn't exist, and use_mode is empty or 'Passive', output '-'.