Template:Ability box/sandbox

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[[{{{name}}} (talent)|{{{name}}}]]
(no image)
Game Version -
Category Type -
Category -
Requirements -
Use Mode Activated
Cost -
Range Melee/Personal
Cooldown -
Travel Speed Instantaneous
Use Speed -
Description -


Use this template on pages that define a talent or item ability. For NPC-only talents/abilities use Template:Ability_box/npc.

{{Ability_box
|game_version = 
|name = 
|image = 
|category_type = 
|category = 
|require = 
|use_mode = 
|cost = 
|range = 
|cooldown = 
|travel_speed = 
|use_speed = 
|desc = 
}}
name
The name of the ability, the way it is written in game. You may capitalize any letter in the name as the template will automatically convert them into lower case characters in order to create a proper link.
image
Image file for this ability. This is typically the name of the talent with a .png extension. The image for Chant of Fortitude is Chant of fortitude.png for example. If you cannot find a match, leave this parameter blank or do not enter it at all, and the template will create a (no image) text by default.
category_type
The upper-level category group type. If the talent is shown as Chronomancy/Energy, the category type would be Chronomancy. See Talents for this list. Use Template:Ct for easier entry.
category
The lower-category type (aka talent tree). If the talent is shown as Chronomancy/Energy, then the category would be Energy. Use Template:C for easier entry.
game_version
The version of the game for which this was last updated.
require
Requirements for the ability. Use the correct template from TalentReq!
For example, if the talent's source code looks like:
require = cuns_req4,
then you should use this value in the template:
|require={{TalentReq/CunsReq4}}
use_mode
How the talent is used. This defaults to Activated if the parameter does not exist or is left blank, but you can enter Passive or Sustained too.
range
The distance over which the ability can be used. This will default to Melee/Personal if the range is 0 or 1, or if no range is specified and the use mode is not Passive. Enter Archery Range if this ability effectively uses your bow/sling range instead. Note: If use_mode is Passive then the range value will always be set to '-'.
cost
Ability cost in resources. Enter, for example, 10 Stamina or 15 Mana.
cooldown
Number of turns until the ability can be used again. Just enter a number directly like 5 without typing in "turns", as this preserves the flexibility of the template.
travel_speed
The speed at which a projectile created by the talent will move. This is usually listed in the talent description or code. The number given indicates the speed in units of map tiles per turn. The default speed for most projectiles is 10 squares per turn (e.g. basic bow/sling shots). Enter numbers only, and leave this field blank otherwise.
use_speed
How much time this ability takes to be used. Defaults to BLANK if left empty. If use_mode is 'passive' will set to Passive. Enter 0 if it is an instant use talent. Other good options are Attack Speed, Mind Speed, Spell Speed, Movement Speed and Global Speed. Note: If use_mode is defined as 'passive', use_speed will always be set to '-'.
desc
Description of the ability as it appears in game. Remember that any numbers you see in game are specific to your character! When in doubt use variables ("X" or "Y"), or look into the code to determine the formula used. See the Scaling article for some of the game functions used and their respective templates.