Difference between revisions of "Berserker rage (talent)"
From Tales of Maj'Eyal
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{{Ability box | {{Ability box | ||
+ | |game_version=1.4.5 | ||
|image=berserker.png | |image=berserker.png | ||
|name=Berserker Rage | |name=Berserker Rage | ||
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You enter an aggressive battle rage and become nearly unstoppable, gaining {{ctl|100%|17|50%}} stun and pinning resistance. | You enter an aggressive battle rage and become nearly unstoppable, gaining {{ctl|100%|17|50%}} stun and pinning resistance. | ||
− | Your Accuracy is increased by {{cs|(0.07 * | + | Your Accuracy is increased by {{cs|(0.07 * Dex * Talent Level)|5|0|40|35}}. |
− | Your Physical Power is increased by {{cs|(0.07 * | + | Your Physical Power is increased by {{cs|(0.07 * Str * Talent Level)|5|0|40|35}}. |
Sustaining this rage takes its toll on your body, decreasing your life by 2% each turn, but for every 1% of life missing you gain 0.5% critical hit chance. | Sustaining this rage takes its toll on your body, decreasing your life by 2% each turn, but for every 1% of life missing you gain 0.5% critical hit chance. | ||
− | Even when sustained, this talent is only active when foes are in sight. | + | Even when sustained, this talent is only active when foes are in sight. You require a two handed weapon to use this talent. |
}} | }} |
Revision as of 04:08, 2 March 2016
Berserker Rage | ||
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Game Version | 1.4.5 | |
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Category Type | Technique | |
Category | Berserker's Strength | |
Requirements | Lvl (4,5,6,7,8) Str (20,22,24,26,28) | |
Use Mode | Sustained | |
Cost | 20 Stamina | |
Range | Melee/Personal | |
Cooldown | 10 | |
Travel Speed | Instantaneous | |
Use Speed | Instant | |
Description | You enter an aggressive battle rage and become nearly unstoppable, gaining 17–50%cTL:100% stun and pinning resistance.
Your Accuracy is increased by 5–40cS as (0.07 * Dex * Talent Level) varies from 0–35. Your Physical Power is increased by 5–40cS as (0.07 * Str * Talent Level) varies from 0–35. Sustaining this rage takes its toll on your body, decreasing your life by 2% each turn, but for every 1% of life missing you gain 0.5% critical hit chance. Even when sustained, this talent is only active when foes are in sight. You require a two handed weapon to use this talent. |