Difference between revisions of "Eye of the Forest"

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Infravision Radius: +2
 
Infravision Radius: +2
  
Can be used to activate talent {{T|Earth Eyes}} (Talent Level 2, costing 35 power out of 35)
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Can be used to activate talent {{T|Earth's Eyes}} (Talent Level 2, costing 35 power out of 35)
 
|description=''This leather cap is overgrown with a thick moss, except for around the very front where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.''
 
|description=''This leather cap is overgrown with a thick moss, except for around the very front where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.''
 
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Revision as of 23:56, 9 March 2016

Eye of the Forest
(no image) Un-ID'ed name overgrown leather cap
Type armor / head
Power source Nature
Requirement -
Rarity Level range Cost Tier
200 24-32 200 3
Combat statistics
Base Power Uses Stat Damage Type APR Critical Armor Defense Fatigue
- - - - - - +8 -
Modifiers
Damage On Hit Changes Damage Damage Conversion Damage When Wearer Hit
- +20% nature - -
Movement Speed Maximum Encumbrance Maximum Life Healing Mod
- - - -
Changes Resistances Changes Resistances Penetration
- +15% nature
Changes Immunities +100% blindness
Changes Stats +6 Cun, +8 Wil
Abilities Mental Save: +12

Talent mastery: +0.10 Wild-gift/Moss

See Invisible: +15

See Stealth: +15

Infravision Radius: +2

Can be used to activate talent Earth's Eyes (Talent Level 2, costing 35 power out of 35)

Description This leather cap is overgrown with a thick moss, except for around the very front where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.