Difference between revisions of "Template:E"

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(adds section: 'Melee and Ranged Attacks with Extra Flat Damage')
(adds section: 'Stats')
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| temporal = {{temporal}}  
 
| temporal = {{temporal}}  
 
| ?? }}  
 
| ?? }}  
 +
| stats = Changes stats: + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) {{#switch: {{{2}}}
 +
| str = Strength
 +
| dex = Dexterity
 +
| con = Constitution
 +
| mag = Magic
 +
| wil = Willpower
 +
| cun = Cunning
 +
| lck = Luck
 +
| ?? }}
 
| combat = {{#switch: {{{2}}}
 
| combat = {{#switch: {{{2}}}
 
| physresist = Physical save:
 
| physresist = Physical save:
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This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description.{{source|game/modules/mod/class/Object.lua}}
 
This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description.{{source|game/modules/mod/class/Object.lua}}
 +
 +
== Stats ==
 +
 +
Supported:
 +
* str (Strength)
 +
* dex (Dexterity)
 +
* con (Constitution)
 +
* mag (Magic)
 +
* wil (Willpower)
 +
* cun (Cunning)
 +
* lck (Luck)
 +
 +
The lua code for an ego's effect on a character's stats looks like
 +
<pre>inc_stats = {[Stats.STAT_WIL] = resolvers.mbonus_material(5, 1)}</pre>
 +
 +
Convert it with this template as
 +
<pre>{{e|stats|wil|5|1}}</pre>
 +
 +
To produces the following text: {{e|stats|wil|5|1}}
  
 
== Damage Types: Increases, Resistances and So Forth ==
 
== Damage Types: Increases, Resistances and So Forth ==

Revision as of 02:46, 15 November 2016


This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description. Source:game/modules/mod/class/Object.lua


Stats

Supported:

  • str (Strength)
  • dex (Dexterity)
  • con (Constitution)
  • mag (Magic)
  • wil (Willpower)
  • cun (Cunning)
  • lck (Luck)

The lua code for an ego's effect on a character's stats looks like

inc_stats = {[Stats.STAT_WIL] = resolvers.mbonus_material(5, 1)}

Convert it with this template as

{{e|stats|wil|5|1}}

To produces the following text: ??

Damage Types: Increases, Resistances and So Forth

Supported damage types:

  • all
  • acid
  • arcane
  • blight
  • cold
  • darkness
  • fire
  • light
  • lightning
  • mind
  • nature
  • physical
  • temporal

Resistances

The lua code specifying an ego's effect on fire resistance is

resists={[DamageType.FIRE] = resolvers.mbonus_material(15, 15)}

Convert it with this template as

{{e|resists|fire|15|15}}

To produces the following text: Changes resistances: + (15-30)% Fire

Effects on Hit

The lua code specifying an ego's effect when the wearer is hit is

on_melee_hit={[DamageType.PHYSICAL] = resolvers.mbonus_material(10, 10)}

Convert it with this template as

{{e|on_melee_hit|physical|10|10}}

To produces the following text: Damage when hit (Melee): + (10-20) Physical

Melee and Ranged Attacks with Extra Flat Damage

The lua code specifying an ego's effect on wearer's melee attacks regarding flat damage looks like

melee_project={[DamageType.FIRE] = resolvers.mbonus_material(15, 8),}

Convert it with this template as

{{e|melee_project|fire|15|8}}

To produces the following text: Damage (Melee): + (8-23) Fire

Stats Beginning with combat_ in LUA Code

Supported combat stats:

  • physresist (physical save)
  • spellresist (spell save)
  • mentalresist (mental save)

Saving Throws

The lua code for an ego's effect on physical save is

combat_physresist = resolvers.mbonus_material(15, 10)

Convert it with this template as

{{e|combat|physresist|15|10}}

To produces the following text: ??