Difference between revisions of "Template:E"
m |
(adds section: 'Light radius') |
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Line 58: | Line 58: | ||
| mentalresist = Mental save: | | mentalresist = Mental save: | ||
| ?? }} + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) | | ?? }} + ({{{4}}}-{{#expr:{{{4}}}+{{{3}}}}}) | ||
+ | | lite = Light radius: + ({{{3}}}-{{#expr:{{{3}}}+{{{2}}}}}) | ||
| ?? }}</onlyinclude></includeonly> | | ?? }}</onlyinclude></includeonly> | ||
[[Category:Templates]] | [[Category:Templates]] | ||
Line 134: | Line 135: | ||
=== Saving Throws === | === Saving Throws === | ||
− | The lua code for an ego's effect on physical save | + | The lua code for an ego's effect on physical save looks like |
<pre>combat_physresist = resolvers.mbonus_material(15, 10)</pre> | <pre>combat_physresist = resolvers.mbonus_material(15, 10)</pre> | ||
Line 141: | Line 142: | ||
To produces the following text: {{e|combat|physresist|15|10}} | To produces the following text: {{e|combat|physresist|15|10}} | ||
+ | |||
+ | == Light radius == | ||
+ | |||
+ | The lua code for an ego's effect on light radius looks like | ||
+ | <pre>lite = resolvers.mbonus_material(1, 2)</pre> | ||
+ | |||
+ | Convert it with this template as | ||
+ | <pre>{{e|lite|1|2}}</pre> | ||
+ | |||
+ | To produces the following text: {{e|lite|1|2}} |
Revision as of 03:01, 15 November 2016
This template is designed to match item effects descriptions and their lua code, to ensure consistency, intuitive conversion, and keep the wording in line with their in-game description.
Source:game/modules/mod/class/Object.lua
Contents
Damage Types: Increases, Resistances and So Forth
Supported damage types:
- all
- acid
- arcane
- blight
- cold
- darkness
- fire
- light
- lightning
- mind
- nature
- physical
- temporal
Resistances
The lua code specifying an ego's effect on fire resistance is
resists={[DamageType.FIRE] = resolvers.mbonus_material(15, 15)}
Convert it with this template as
{{e|resists|fire|15|15}}
To produces the following text: Changes resistances: + (15-30)% Fire
Effects on Hit
The lua code specifying an ego's effect when the wearer is hit is
on_melee_hit={[DamageType.PHYSICAL] = resolvers.mbonus_material(10, 10)}
Convert it with this template as
{{e|on_melee_hit|physical|10|10}}
To produces the following text: Damage when hit (Melee): + (10-20) Physical
Melee and Ranged Attacks with Extra Flat Damage
The lua code specifying an ego's effect on wearer's melee attacks regarding flat damage looks like
melee_project={[DamageType.FIRE] = resolvers.mbonus_material(15, 8),}
Convert it with this template as
{{e|melee_project|fire|15|8}}
To produces the following text: Damage (Melee): + (8-23) Fire
Stats
Supported:
- str (Strength)
- dex (Dexterity)
- con (Constitution)
- mag (Magic)
- wil (Willpower)
- cun (Cunning)
- lck (Luck)
The lua code for an ego's effect on a character's stats looks like
inc_stats = {[Stats.STAT_WIL] = resolvers.mbonus_material(5, 1)}
Convert it with this template as
{{e|stats|wil|5|1}}
To produces the following text: ??
Stats Beginning with combat_ in LUA Code
Supported combat stats:
- physresist (physical save)
- spellresist (spell save)
- mentalresist (mental save)
Saving Throws
The lua code for an ego's effect on physical save looks like
combat_physresist = resolvers.mbonus_material(15, 10)
Convert it with this template as
{{e|combat|physresist|15|10}}
To produces the following text: ??
Light radius
The lua code for an ego's effect on light radius looks like
lite = resolvers.mbonus_material(1, 2)
Convert it with this template as
{{e|lite|1|2}}
To produces the following text: Light radius: + (2-3)