Difference between revisions of "Flare (talent)"
From Tales of Maj'Eyal
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|category_type={{ct|Technique}} | |category_type={{ct|Technique}} | ||
|category={{c|Marksmanship}} | |category={{c|Marksmanship}} | ||
− | |require={{TalentReq/ | + | |require={{TalentReq/TechsDexReq3}} |
|cost=15 Stamina | |cost=15 Stamina | ||
|cooldown=15 | |cooldown=15 |
Revision as of 01:09, 5 April 2017
Flare | ||
Game Version | 1.5.2 | |
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Category Type | Technique | |
Category | Marksmanship | |
Requirements | Lvl (8,9,10,11,12) Dex (28,30,32,34,36) | |
Use Mode | Activated | |
Cost | 15 Stamina | |
Range | Archery Range | |
Cooldown | 15 | |
Travel Speed | Instantaneous | |
Use Speed | Archery Speed | |
Description | Fire a shot at the target tile that blinds enemies for 2 turns, marks them for 2 turns, and illuminates the area within radius 2 for 4 turns. Enemies within the illuminated area lose defense and stealth power and cannot benefit from concealment.
The status chance increases with your Accuracy, and the defense reduction with your Dexterity. |